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Who we are?

In GAMES
We trust

We are a group of professionals. We know how to create hits and we are passionate about it. In total, we participated in the creation of more than 100 games. Among them, several hits have been downloaded more than 100 million times.

Contact us

Our games

Market in numbers:

The gaming industry is growing steadily, YoY from 5% to 20%

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Revenue:
1. billon
By 2025, over 3 billion people will be playing mobile games worldwide.
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Revenue:
230 billon
Play Downloads will be 230 Billion to 2025
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Revenue:
225 billon
Revenue will exceed 225 Billion to 2025
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Revenue:
200%
Consumer spending will increase by 200% in top countries
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We can!
We have expertise in creating games in the following genres: hyper-casual, casual, mid-core, hybrid-casual, match-three, puzzle, simulation
  • Will create a game for you that millions will love
  • Know what game mechanics are trendy now
  • Analyze and set up monetization in the game
  • Will help you choose and set up a mediation
  • Make video creatives and playable ads
  • Make 2d and 3d models and design
  • Provide expertise in building marketing
Why we?
  • Can make 5+ games per month. It takes 3-4 weeks for one game and a week for polishing
  • Do a full cycle of game development
  • Are always result-focused
  • Our team has well-structured processes
  • Our games are aimed at the widest possible audience
  • Using the scrum methodology
  • In touch 24/7
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Engine
We use a flexible game engine for the rapid development of test builds; Making quick iterations (1 week); We make decisions based on real data, metrics, and regular A/B tests.
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Modular projects
We use a modular project system to quickly build test prototypes. Projects are massed from typical modules and mechanics, and convenient asset replacement allows quick test settings.
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Rooted Assets
Most of the assets will be rooted from project to project. Improvements in game mechanics will change minimally for a specific setting.
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Our Goals
We know a lot and can do even more
  • release at least 5 games with 100 million downloads in 2 years
  • expand the number of game genres in the studio
  • increase the number of employees to 15 people
  • collaborate with the best publishers