Market in numbers:
The gaming industry is growing steadily, YoY from 5% to 20%
![img](./img/market1-new.png)
Revenue:
1. billon
By 2025, over 3 billion people will be playing mobile games
worldwide.
![img](./img/market2-new.png)
Revenue:
230 billon
Play Downloads will be 230 Billion to 2025
![img](./img/market3-new.png)
Revenue:
225 billon
Revenue will exceed 225 Billion to 2025
![img](./img/market4-new.png)
Revenue:
200%
Consumer spending will increase by 200% in top countries
![img](./img/shield.png)
We can!
We have expertise in creating games in the following genres:
hyper-casual, casual, mid-core, hybrid-casual, match-three, puzzle, simulation
- Will create a game for you that millions will love
- Know what game mechanics are trendy now
- Analyze and set up monetization in the game
- Will help you choose and set up a mediation
- Make video creatives and playable ads
- Make 2d and 3d models and design
- Provide expertise in building marketing
Why we?
- Can make 5+ games per month. It takes 3-4 weeks for one game and a week for polishing
- Do a full cycle of game development
- Are always result-focused
- Our team has well-structured processes
- Our games are aimed at the widest possible audience
- Using the scrum methodology
- In touch 24/7
![img](./img/why__img.png)
![img](./img/pluses1.png)
Engine
We use a flexible game engine for the rapid development of test
builds; Making quick iterations (1 week);
We make decisions based on real data, metrics, and regular A/B tests.
![img](./img/pluses2.png)
Modular projects
We use a modular project system to quickly build test prototypes.
Projects are massed from typical modules and mechanics, and convenient asset replacement
allows quick test settings.
![img](./img/pluses3.png)
Rooted Assets
Most of the assets will be rooted from project to project.
Improvements in game mechanics will change minimally for a specific setting.
![img](./img/goals__img.png)
Our Goals
We know a lot and can do even more
- release at least 5 games with 100 million downloads in 2 years
- expand the number of game genres in the studio
- increase the number of employees to 15 people
- collaborate with the best publishers